I will be examining Fable 3 through the lens of Henry Jenkin’s essay. Jenkins essay draws comparisons to the ways in which traditional “play space” and the virtual “play space” of video games socialize children and reinforce or break down traditional gender roles. I feel it is important for children to be exposed to different forms of play, and different ways to problem solve. Assigning expectations to how a child plays based on the sex of the child is stifling. I found the notion that video games offer a shared space where boys and girls can both enjoy similar activities and interact with each other, instead of forming separate, gender based groups in a common space very interesting.
I chose one of my favorite games to investigate through this lens, as I am very hopeful that Jenkins’ essay was on to something. I was very interested to see if I could find a game that was equally appealing to both genders, as well offer different types of activities, without labeling those activities as being for boys or girls.
The sheer expansiveness of Fable 3 made it a prime candidate to be analyzed for this project. As I discussed in my last blog post, Fable 3 offers a vast variety of activities, which appeal to what Jenkins describes as “boy” and “girl” activities. In order to complete the game, you must battle enemies, but also build relationships. You must explore, but also make promises and solve mysteries. My proposed thesis is that Fable 3 is one of the few games that has been able to create a virtual and gender-neutral space for children to play.